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Normale Version: D1RC Drift Worlds Championship 2010
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Andi

Die Herren von der Insel haben sich viel vorgenommen.
Dieses Jahr rufen sie nicht zur EM sondern gleich zur WM.

Vom 1-4 July in bekannter Location.

Anbei die Nennung zum postalgischen Verschicken.

HPI supportet diesen Event.

Andi

Und weil ihr ja so gerne lest:

D1RC UK Drift Series and D1RC Drift Worlds Championship 2010 Competition Rules and Construction Regulations

GENERAL

1.0 - Entrants' conduct
All entrants must behave in a suitable and responsible way, not causing disturbance or harm to any other competitors, spectators or their property. Anyone under the influence of alcohol or drugs will not be allowed to participate in the event or be allowed to enter the facilities that we have been provided. Anyone that is found to be using offensive language or giving verbal abuse to another person will be asked to leave the venue by D1RC officials. Any person found to be stealing, damaging or sabotaging other peoples property will be banned from the event or series and police action will be taken. In particular, please enter and leave the events slowly and quietly and pick up all litter and either use a bin provided or take it home.

It is the responsibility of all members to police this rule in order to maintain a pleasant atmosphere and reduce potential damage to property and the reputation of D1RC.

Please remember that all forms of motor sport is dangerous, even little forms! Please consider your own safety and that of others, including spectators, when taking part.

All drivers must expect to help out with the day’s duties. A duty roster will be posted at all events. See also penalties.

CONSTRUCTION REGULATIONS

1.1 - Construction regulations & scrutineering
The construction regulations should be read carefully as all cars will be required to pass scrutineering at registration, before and at any time during competition. The scrutineer's decision will be final. The Head Scrutineer for 2010 will be Paul Edwards.

Scrutineering may occur at any time and to any car at the scrutineer's discretion. No reason need be required or given. If this delays the driver getting to the track to compete, an appropriate time allowance determined by the scrutineer may be given and conveyed to both the driver and judges.

However, the scrutineer will require all cars in a class to be presented for scritineering 10mins prior to qualifying and again 10mins prior to the finals of the class they are competing in. The scrutineer or judge will announce a 5 min reminder before the 10 min deadline. Cars arriving after the 10min deadline will automatically incur the loss of one place in qualifying or one place in the finals, as appropriate, applied after completion of qualifying or finals.

The cars will be left with the scrutineer who, after inspection, will place them in parc ferme (normally the pit lane or a designated area) where they may not be touched by anyone other than the scrutineer prior to being turned on immediately prior to running in competition. This means that the cars, as presented to the scrutineer, must have charged cells fitted and be fully ready to compete but turned off. Radio transmitters may remain with the drivers.

If a car is found to contravene one or more of the D1RC competition rules and regulations then the driver will be told and he will have a maximum of 5 minutes to resolve the conflict and represent the car to the scrutineer. A subsequent fail will result in disqualification.

A driver may, at any time during the day, ask the scrutineer for advice regarding their car's compliance but they must respect the fact that the scrutineer may also be competing and may not be able to respond immediately.

1.2 - Chassis
All chassis must be of the 4WD 1/10th scale touring car '190/200mm' type and must be electrically driven by one motor only, positioned between the front and rear axle centre line. No ‘nitro’ powered vehicles are permitted.

There is no upper or lower weight or ride height limit.

Wheels, tyres and wheel nuts must not protrude more than 1.0mm beyond the wheel arch to ensure safety to other participants' body shells and equipment. No parts of the chassis may protrude beyond the body shell for safety purposes.

The chassis chosen for competition must be submitted to the Scrutineer immediately prior to qualifying when it will be marked and then, when checked okay, be placed in parc ferme. The same chassis, and no other, must then be used for the remainder of the event, including the finals.

1.3 - Electronics and Radio
Only legal radio frequencies can be used to control participating vehicles. These frequencies include:

26.96MHz - 27.28MHz
40.650MHz - 40.955MHz
2.4GHz modules

Competitors must have available at least three (3) pairs of crystals, frequencies as shown on their entry forms and use the frequency selected by the D1RC drift official.

No person shall turn on their radios without first being advised by Drift Control which frequency they are to use. Failure to do so could result in damage or injury to fellow competitors and their property and/or to spectators. This includes all practice sessions.

Forward only and Forward/Reverse (with or without brake) electronic speed controllers can be used. The use of power capacitors is allowed.

There shall be no electrical or mechanical driving aids fitted, for example, gyro based drift angle assistance.

Transmitters, receivers, servos and speed controllers must be in good and safe operational condition.

All electronics, including lighting, must be insulated so that no other person is put in danger when handling the car. No form of smoke generator may be used.

1.4 - Batteries
All battery packs must be 6 cell Sub-C Nickel Metal Hydride, Sub-C Nickel Cadmium 7.2v packs or 2 cell Lithium Polymer 7.4v packs.

Cell packs may be of any brand or mah capacity.

1.5 - Motors
All motors must be either:

brushed, electric '540' can sized and be fitted with armatures of minimum 18 turns to maximum 27 turns. The motors may be bushed or ball raced and use any springs/brushes. Both fixed and variable timing is allowed. The can/magnets/end bell/armature combination may not be mixed and matched but must be as originally supplied by the manufacturer (for ease of policing by scrutineering).

or

brushless electric '540' can sized 10.5 turn BRCA approved (see BRCA multi page list BRCA approved 10.5T motor list) or 13+ turns. The motors may not be modified in any way and must be as originally supplied by the manufacturer (for ease of policing by scrutineering).

Motors may be marked by scrutineering where their eligibility is not obvious at first glance.

1.6 - Tyres
All competitors must use one of the below listed D1RC 2010 control tyres. Drivers will not be allowed to practice or compete without these tyres being fitted. The control tyres are:-

a) HPI T-Drift tyre, Part # 4406 (pair)

b) Any other control tyre(s) as added here during the season

Important: Due to counterfeit copies of the HPI T-Drift slick being freely available over the web, the following measures have been taken to ensure they are not used in D1RC competitions due to differences in performance due to plastic compounds used.

All control tyres will be supplied by D1RC at a special reduced price, thanks to support from HPI. These D1RC competition control tyres will carry special markings on the sidewalls. If you have already purchased the genuine item, providing it is still sealed in the original HPI packaging with no tampering, including re-stapling, we will be able to exchange it for an official HPI/D1RC example. We will ensure that boiling water is available at each event so you can fit them but please bring your own mugs.

The tyres may not be modified in any way at all, either to tyre contact surface or tyre wall, and may not be distorted or stretched (other than normal wear), and should be fitted to 2" diameter wheels of your choice, but not 'aero disk' racing rims. No tyre additives may be used and no other part of the car may touch the ground when at a standstill.

Unfortunately, due to the nature of availability of UK supplies, no guarantee can be given as to the availability of the tyres at the events so please ensure you have a fall back set available for events, either marked or for exchange.

1.7 - Bodyshells / Appearance
All bodyshells used must represent 1:1 scale cars which are, or were at some time being manufactured and are/were generally available. To be eligible for use, all car bodies must be recognisable and identifiable as being based on a full size production saloon or coupe. Fantasy car bodyshells may not be used.

Bodyshells may represent any type of car, front, rear or four wheel drive with engine mounted front, mid or rear, as may be found in full size competitive drifting. Lorries / vans / pickups are not allowed but custom made pick-ups that were previously coupe's, hatchbacks or saloons are allowed under the bodyshell modification rule, no 'off the shelf' pick-ups are permitted.

Bodies may represent models in standard or modified form, as may be expected for use in motor sport and, specifically, Drifting. More recently produced aerodynamic race bodies (you know, the plastic ‘blobs’!) are not allowed.

The shell need not represent an actual, existing full size drift car but should represent one that would be eligible, if it were used, in the full scale drift competitions.

Wheels must be of realistic design and 2" diameter. Wheels may be modified to accept the control tyres where necessary but should not cause the tyres to be modified or stretched/distorted in any way. Aerodynamic 'disk' race wheels are not allowed.

All cars entered must be in good, clean cosmetic condition when initially entering the competition. Best efforts should be made during the competition to maintain the appearance of the shell.

The bodyshell must be fastened securely to the chassis at all times when being used.

Bodyshells should be carefully painted and finished. Windows may be clear or realistically tinted. No unrealistic holes may exist other than body post and aerial holes. Aerials are encouraged to be kept inside the body shell, out of sight.

There may be electrical lighting attached to bodyshells to increase aesthetic qualities.

There may only be one 'strut' type rear wing and/or flip spoiler on a bodyshell which must be securely fastened.

You will be required to place a race number decal on your car's windscreen, positioned as shown below, representing your series/event personal identification number. These decals will be supplied by D1RC at each event and you will be required to collect these at registration. You will be allocated your number following receipt of you first entry form. These will represent your seeding, as determined from the previous year (2009) or as allocated by D1RC (New entries and Drift Worlds). For the Drift Worlds, you should fit your country's flag on the rear side windows.

You will be required to fit to the top of your windscreen the official D1RC Sun Strip. This will be supplied. For placement reference, please study the picture below:

[Bild: SunstripEg.gif]

You will be required to fit to the front wing(fender)/door panel area of your car, the official D1RC Sponsor Panel. These will be supplied. For placement reference, please study the picture below:
[Bild: sponpaneleg.gif]


Please note, any failure to comply with the above construction rules will result in a scrutineering failure and the loss of your best qualifying score.


ENTRY

2.0 - Entry
There are two competition classes in the D1RC Drift Series, Pro Class and Club Class. The D1RC Drift Worlds will be a single class event and exhibition events will vary in format, as advised.

Drift Series
Pro class drivers will be existing Pro Drivers or be selected by the D1RC organisers from the Club class to make up the field of drivers for the season. All existing Pro Drivers will be invited to enter the whole series (all competition rounds) by 1st March 2010 after which any further drivers may be selected to the class, entries for which must be completed by 1st April 2010. Drift Series Pro entry will be £55, enjoying a ‘whole series’ discount of £11.

Club class drivers may either apply to enter on a round by round basis (£11) or enjoy a ‘whole series’ discount (£55) if they enter all competition rounds by 1st April 2010. Round by round entries must be received either 1 week prior to the event or 'on the day'. If entry/payment is received late or on the day then a late entry surcharge will be applied – thinking ahead will put a money in your pocket! If you enter on the day you must present yourself on arrival to register with a completed entry form and £15 entry fee.

Drift Series Entry Fees
All 6 Drift Series Rounds entry fee: £55.00 (discounted £11)
Drift Series Single Round entry fee: £11.00 in advance (£15 on the day)

Any other D1RC 'exhibition' events that are held will be available only to D1RC drivers that are active in the Drift Series. Entry fees must be received at least 1 week prior to the event(s) in question.

[b]Other D1RC events and entry fees
To be advised.

Drift Worlds Championship
Drift Worlds Championship completed entries, together with the entry fee of £30.00 (in £ sterling) must be received no later than 1st May 2010. Please see entry forms for accepted methods of payment.

The D1RC Drift Worlds Championship is open to all drivers from all around planet Earth. If in doubt, please ask! The Drift Worlds event is held over 4 days, Thurs-Sun 1-4 July 2010, held at top class permanent R/C venue with a competition and practice track with rostrum, night drifting, camping facilities, cafe, model shop and a free Saturday night BBQ.

UK entries will be selected from the D1RC drivers by the D1RC committee board of selectors. Entrants from all other countries should try to form a team with a co-ordinator but this is not essential as you will be able to contact one another when the entries are published. D1RC will try to accept all entries and on a first come, first served basis, but there may be a cut off point of around 150 entries because of the time available to complete the competition! If you are planning to send a team of more than 15 drivers from any one country, please contact JT (John Turner) before sending the entries/fees.

D1RC Drift Worlds Championship event + BBQ
D1RC Drift Worlds entry fee: £30.00 sterling

Entry forms
Entry forms will be available from 1 January 2010 for the 2010 events - see the event entry threads for downloadable/printable forms. All requested details must be fully and clearly printed in block capitals.

The correct entry fee must be included with the completed entry form. Please see entry forms for accepted payment methods. Late entries will be returned or, if no stamped envelope is provided, destroyed.

A participant may only enter one (1) times per event. This does not restrict the number of chassis or bodies used by an entrant during practice although entrants must then select just one chassis and bodyshell to use for qualifying and finals competition and present this to the scrutineer (see chassis, above).

Entries will be accepted at the organiser's discretion. Drift Worlds entries are restricted to 150 drivers, initially 15 drivers per country until 1st April 2010 when the remaining places (if any) can be filled in entry form receipt date order (thus any entry over the 15 will remain a potential entry until all 150 entries are confirmed - if not accepted, refunds of fees will be made).

Note: The organisers will endeavour to make available at the event a selection of Control Tyres, discounted, as available. Purchases are optional but the use of the control tyres is mandatory. If you wish to take advantage of this offer, please mark these items on your entry form and the items will be supplied to you at the event, as available and upon payment. Please do not rely on this service as they are not always available!

COMPETITION RULES

3.0 - Competition Rules and Format
The format and schedule of each competition event may be modified to support conditions but, in general, the rules and format will mirror that of typical full size drift competitions - practice, then qualifying/elimination to 16 (or 8 if D1RC deem appropriate) followed by twin car finals. Judging will be carried out by D1RC appointed persons as available and their decisions will be final. Cars will be required to be submitted to scrutineering at registration before they practice, again before qualifying and finals and may additionally be required to attend scrutineering at any time. Control elements, such as tyres, motors and selected chassis etc will be marked/sealed by scrutineering for the event duration.

For the Drift Worlds, following qualifying, there will be multiple 8 driver finals – A, B etc. The finals will be run in reverse order, 'x' to A and the winner of each final will be elevated to compete in the following final, thus 7 drivers will be allocated to each final, as appropriate.

Only the A final will qualify for trophies but, by adding further finals, all competing drivers will be allowed to take part in Tsuiso battles and it is theoretically possible to win the event even after qualifying last!

Given the restrictive time available to complete an event, particularly when held early or late in the year, driver awareness of when they are required on track is imperative. Drivers will be required to be ready on the rostrum when the previous driver is competing (see penalties). A paper notice system will be brought into place where drivers can identify when they are next so that they can be ready to go. In qualifying we may run two cars on the track at a time, one driving the course while the other returns from his run, in turn. A driver will be deemed to be late if they are not on the rostrum ready to go at the point the previous driver has finished. A similar procedure will be in place for the finals.

Note, if a driver has a technical problem at the time he is due to be on the rostrum they must report it to the head judge immediately. If the judge(s) deem it to be not their fault, then they will be given further time, up to 5 minutes, to resolve the problem. The 5 minutes rule will only cover a TOTAL of 5 minutes over however many stoppages they may require per battle. i.e. if they have a problem in the first run and need 2 minutes to sort it out, they would only have 3 minutes left for further stoppages. This rule also applies to technical stoppages on track.

For the Drift Series, 'trophies' will be awarded at each round, with prizes as/if available.

Qualifying

Format
Before competitors are allowed to practice and before the qualifying rounds begin, each competitor will have signed in at ‘Drift Control’ and received their qualifying number and mandatory decals and then have had his car(s) and control components / spares inspected and approved by scrutineering. The driver number will tell you when to go out onto the track to qualify.

When it is your turn to qualify, you will take your car from parc ferme and place it on the track entry waiting area, turn it on and then proceed onto the rostrum while the driver before you is completing his runs. Please do so quietly so as not to disturb proceedings. When called to drive by the judges, please step forward. You will get one practice run of the course, then stop at the start line and agree that you are ready to begin your qualifying. You will get three judged runs, stopping at the end of each and waiting for the judges' okay to proceed to the next, of which you will receive points out of 100 for each run. Once you have finished your three judged runs you will be notified of your result from the judge(s) and depart with your car from the track area.

What are the judges looking for?
Drifting is a sport that is, in many ways, very similar to that of ice skating and there are certain criteria that the drivers get judged on that determines their overall scores and performance. These include:

Speed -
This is an aspect that is important in both qualifying and finals, particularly so as a lead car driver. Speed off the line often dictates the speed through the rest of the course. Corner entry speed can determine the result of the drift and a higher entry speed puts the car in more danger and makes the car harder to handle and, because of this, a higher entry speed will gain more points. Similarly, lower track speeds will be marked down, particularly so off the line when the lead driver should set a hot pace.

Line and apex clipping -
This is a feature that the judges look into heavily, particularly the corner judges marking the scored clipping points. This is often judged on how well the driver takes the driving line and if they ‘clip’ the apexes, or not as the case may be. The driving line may not always be the inside curb of every corner but in most cases will involve the driver sliding from the outside of the corner, hitting the apex and then sliding back out wide to the edge of the track, maximising the drift’s length. Judges will often prefer to see the nose of the car clipping the inside point of a corner and the tail of the car to be as near to the outside of the turn as possible; this shows evidence of good car control which gains the driver more points towards their score. Corner judges will assist the judges by scoring individual clipping points, as previously identified to the drivers during the drivers’ briefing, and observe their section of track for ‘off road’ excursions where three wheels leave the black tarmac surface (note that the kerbs/rumble strips etc are not part of the track). The two wheels that need to remain on the tarmac may be any two. An ‘off road’ will result in a 0/10 score.

Drift angle and counter steer -
The ‘Drifting Angle’ of a car is based on the direction it is facing against the direction it is travelling. The further the back end of the car comes around to be in line with the front of the car, the more ‘drifting angle’ it has. Primarily the more angle a driver achieves in his drifts, the more points he will score, though drifts exceeding 180 degrees will be judged to be a spin, attracting a zero score. In addition to this, there are more aspects that determine the score that are in relation to the angle. The angle has to be maintained throughout the drift without cutting back against the drift (straightening out half way through a drift) so that it appears to be one smooth motion. This also means that the drifts have to have high angle for extended periods of time to score heavily, whereas a short burst of oversteer would not get good points even if the rotation was significant. A car that demonstrates extreme amounts of rotation without spinning out will be awarded additional points, although, if too much speed is lost in any drift due to excessive angle points will not be as high. The degree of countersteer used is not critical but constant steering corrections tend to reduce the score.

Presentation -
Despite the judges marking the drivers predominantly on entry speed, driving lines and drifting angle, another factor that plays a part in the final scoring is presentation. This aspect is based on what the judge thinks of the driver’s technique and whether they think the driver is displaying flare or high amounts of energy in the drifting. Good presentation of drifting will catch a judge’s attention. Even though you may want to catch a spectator’s eye, any tricks or special moves that involve dangerous driving will not be condoned and this is only to be done in practice runs and exhibition displays. These tricks may include 360 spins into a controlled drift etc. Anything deemed ‘dangerous’ by the judges and D1RC officials will be ruled out whilst competition is in progress.

Scoring -
The judges will take all these factors into consideration and give you a score out of 100 points in total. You will get three scores from your runs, one score for each run, and your best result will be taken and placed onto the qualifying table in the correct position. In the event of a tied best score with another driver, your second, and if necessary third scores are taken into account. This position will determine whether you advance onto the Tsuiso final rounds (top 16 driver scores) or, in the Drift Worlds, which final you will battle in.

Tsuiso Battles

Tsuiso is the Japanese term for ‘Twin Battle Drift’.

Format
The Tsuiso battles will be run using the top sixteen or eight qualifiers (top eight where only 8 or less drivers are available. Eight driver finals will be used by default in the Drift Worlds) fighting their way to the number one position. The first placed qualifier will be placed against the sixteenth placed qualifier; the second placed qualifier will be placed against the fifteenth placed qualifier and so forth up to the eighth and ninth placed qualifiers going against each other. Please note that, if time allows, all drivers will be allowed to battle. This usually produces byes for some drivers so they will be paired up to run 'practice' battles before the competition battles begin so as to give them equal track time and not start their first competition battle 'cold'.

The pairs will embark on a single practice run followed by two judged runs where each car will take it in turn to lead and once a winner of the pair is announced, he/she will continue onto the final eight. Once winners have been decided out of all of the sixteen drivers, they will then create four pairs. The winner of the first battle in the final sixteen will face the winner of the second battle of the final sixteen and so forth. These four pairs will then, again, battle in the same process as before to produce four winners which continue onto the semi finals. The same pattern follows as to who faces who and then the battles are run again to produce just two winners that progress onto the final. The final two drivers will face each other in exactly the same process so that an overall winner can be announced. It is normal for the losing drivers in the semi-finals to battle for 3rd place honours. In addition, if time allows, all the 'losers' of the knockout will get to battle their counterparts so as to determine their finals position without reference to the qualifying positions. A 'battle plan' will be issued and maintained by the judges so that drivers are always aware of when they are due on track.

In the multi-final Drift Worlds championship, each finals winner will progress into the next level 7 driver final to make up the 8.

[Bild: TsuisoTop16Chartsmall.jpg]


How is Tsuiso Battle Judged?
This head to head drifting is judged on the same aspects as the solo qualifying was based on; however there are a few more principles that come into play. Strategic drifting has a role in Tsuiso and the high level of competition and energy gives a good show to the spectators. The precise judging of this type of drifting is hard to explain but there are some outlines to go by.

Scoring -
When scoring a Tsuiso battle the judges allocate each driver 5 points before the run starts and then depending on what happens in the run, they then add or subtract points from the competitor’s totals so that when added together they still total at 10. For example, one driver could be awarded 2 points for superior drifting whilst the other would then loose 2 points. This would make the score 7 to 3 and the first driver would be winning by a margin of 4 points. After a first run, the loosing driver can try to make up his points in the second run to win back the lead so that they advance to the next round whilst the winning driver would try to defend his points lead. Point scores can range from 0 - 10 to 5 - 5 and even a score of 5.5 - 4.5 can appear if the judges feel that one driver had a very slight edge over the other. If one driver spins, crashes, 'off roads' or causes the other to crash, spin or off road in a Tsuiso run the other competitor will win the run 10 - 0. If the judges still have an even score after both runs, they will ask the drivers to run again (“One More Time”) from scratch, ie make two further runs.

The Offensive Car / Chasing Car -
The offensive car when Tsuiso drifting is the chasing car. A good way to put it would be that the chasing car has to ‘hunt’ down the leading car. Drivers have to use their drifting ability to try and get as close to the leading driver as possible as to put immense pressure on them so that a mistake is made. The chasing driver must demonstrate better drifting in order to keep pressure on the leading driver whilst still keeping good angle and speed. The driving line is not as important for the chasing car as it is trying to follow the lead car and keep with it as much as possible, unless the lead car displays bad driving then and then the chasing car can continue to hit the clipping points and show a good drifting line. If the chasing car cannot keep up with the lead car whilst drifting this is to be looked at as inferior driving and points will be deducted for letting the lead car get away. If this is due to not having as much power as the lead car, there are certain measures you can take to increase your speed such as decreasing your drifting angle although this may play against your point scoring.

Under no circumstances can the chasing car come in contact with the lead car in a way that disturbs the lead car’s driving. Any incidents resulting from a touch will result in the Judges deciding the cause, the offender and appropriate penalty score applied. The victim can usually be determined by applying this simple rule: 1) was the contact avoidable, and if so, who didn't avoid it? 2) If it wasn't avoidable, who made the situation so that it was unavoidable? Overtaking is allowed but not necessarily supported by the judges and under no circumstances must the cars start ‘racing’ as this is going against the fundermental idea of drifting. It should be the chasing cars aim to mirror the lead car and drift close to lead car, front wing to door handle.

The Defensive Car / Lead Car -
When a driver takes the lead in a Tsuiso battle the idea is to perform their drifts faster with a good line and a bigger angle to try and shake off and distract the car behind them. If the leading driver does mange to pull away from the car behind and still manage to display good drifting technique then they will be awarded more points. Attempts to distract the chasing car whilst still maintaining a good line will also be looked at by the judges and could affect the final score in a positive or negative way.

As in qualifying, speed off the line often dictates the speed through the rest of the course. Corner entry speed can determine the result of the drift and a higher entry speed puts the car in more danger and makes the car harder to handle and, because of this, a higher entry speed will gain more points. Similarly, lower track speeds will be marked down, particularly so off the line when the lead driver should set a hot pace.

Having left the start line, a sudden deceleration followed by acceleration prior to the first corner will be deemed as an attempt to cause an incident and result in a 10-0 score. The judges will be looking to see a constant increase in speed up to a maximum or into the entry to the first corner, whichever comes sooner. Sudden deceleration by the leading car at any point around the drift circuit that appears to the judge to be an attempt by the lead driver to cause an incident will likewise be scored 10-0 against him/her.

10/0 scores incidents
When a driver incurs a loosing score of 10/0 due to a spin, off road or other incident then the battle will be deemed to have completed at the precise time of the incident, even if the incident was not identified to the drivers by the judges during the run. Any subsequent incidents committed by either driver will therefore not be relevant.

It’s important to understand that the concepts discussed here are general guidelines for scoring the drift events and are meant to educate the competitors in general. They do not provide a guarantee of results and should not be used to compare results from drift competitions. Drifting is still a subjective competition and the judges at an event, aided by their track observers, are the final authority. Their decision is therefore final and all good competitors should accept this without qualm.

DRIFT SERIES POINTS

Drift Series points system
Points will be awarded based on the results of each round in both Pro and Club classes on the same basis. The winner will receive 20pts and each subsequent place reduces by 2 pts, such that the top ten drivers score points from 20pts to 2pts. Where time allows, all finals places will be determined by battles, the sequence of which will be displayed at each round.

Points will also be awarded to the top 10 qualifiers, 10pts to 1pt. Should any driver score the perfect 100pts in qualifying, he/she will be awarded a bonus 1pt.

Should the competition be concluded prematurely for any reason, for example adverse weather, if qualifying has completed then double qualifying points will be awarded on the basis of qualifying position. If qualifying is not completed then no points will awarded for that round.

PENALTIES

Offences and Penalties

The following offences will attract the following penalties:-

PRE FINALS

- Failure to be at the start of the drivers briefing (without prior agreement with the organiser), or
- Failure to present car to scrutineer at requested times, or
- Failure to be undertake your allocated duties of the day at the time(s) required, or
- Failure to be on the rostrum ready to compete as the previous driver completes his run, or
- Removal of car from qualifying Parc Ferme without permission of scrutineer, or
- Incomplete D1RC mandatory sticker set, or
- Any other pre-qualifying offence,
will result in the removal of your best (remaining) qualifying score. Second offences will result in the removal of your next best score, etc.

FINALS
- Failure to present car to scrutineer for the finals, or
- Failure to undertake your allocated duties of the day at the time(s) required, or
- Failure to be on the rostrum ready to compete as the previous drivers completes their run, or
- Removal of car from Parc Ferme without permission of scrutineer, or
- Incomplete D1RC mandatory sticker set, or
- Any other finals offence,
will result in the loss of any position gained in the finals and your continuance in the finals. Your qualifying position will still contribute to your round’s score.

Failure to pass scrutineering at any time will result in the loss of all scores (qualifying scores or finals standings) gained since the previous satisfactory scrutineering check.

In the case of continual offenders, alternate penalties may be applied by the judges / organisers as seen fit.


Trophies and Prizes

Trophies will be awarded as available. It is D1RC's aim to make awards to 1st, 2nd & 3rd places in both driver classes in the Drift Series competitions and to the Best Drift Shell and Best Drift Chassis. Please note that any one shell and any one chassis may only win once per season. If a shell or chassis wins an award it may still be entered in subsequent rounds (for public viewing) but cannot win.

Prizes and Trophies for the Drift Worlds championship event will be awarded as available to the event from it's primary supporters, HPI Europe and Radio Race Car International.


D1RC Drift Series - Rounds to qualify

All rounds of the 2010 D1RC Drift Series are to count towards the series championship.

D1RC - John Turner / D1RC Committee - 11 December 2008. Revised 24 December re. Motors: 13.5+ brushless changed to 13+, 25 March re. Tyres: treaded T-Drifts removed from Drift Series control set, not Euros (Revision dates will appear here). D1RC Drift Series / Euro Cup Drift Championship Rules & Regulations 2009 vers 1.2 Revised 19 April re. all drivers run in finals, byes get practice runs. vers 1.3 Revised 22 April re. contact between cars, technical delays and D1RC Championship points scoring ver 1.4 Revised 30 June re. entry closing dates, points ver 1.5. Revised 15 December 2009 for 2010 season: Drift Worlds, scrutineering, entry fees, competition rules/finals format, control tyres, series points ver 1.6. Revised 17 December re. Shells (pick ups) ver 1.7. Revised 16 Jan re. Tyres, (D1RC marking) ver 1.8

PLEASE NOTE THAT THE ABOVE RULES ARE THE SOLE PROPERTY OF D1RC AND ARE COPYWRITE. UNDER NO CIRCUMSTANCES MAY THEY BE COPIED OR INCLUDED IN FULL OR PART IN ANY OTHER MATERIAL, PRIVATE OR PUBLIC. IF YOU WISH TO USE OR QUOTE ANY PART THEREOF YOU MUST FIRST GAIN PERMISSION TO DO SO FROM D1RC, C/O JT. Just ask, I'll probably say yes!
Wie lang haste denn daran getippt Andi Big Grin

Oij , Tomi , wieder dabei ?
Ich denke Ja, hab heute mal mein Urlaub noch gechect sollte hinhauen...
Sad Mannomann, dürft ihr dort eigentlich aufs Scheisshaus gehen wie ihr wollt, oder ist das auch Reglementiert ? Find das heftigst übertrieben.....
Ganz schön viel Lesestoff...bin mal das Reglement durch, was mir nicht so gefällt, ist das mit den Reifen...die muss ich vor Ort aufziehen?

Den Rennablauf les ich ein anderes mal, ist ja heftig wie Überladen so ein Reglement sein kann, dachte unseres ist kompliziert...
Also ich hatte keine Probleme Big Grin letztes Jahr.
Das mit den Reifen hast denk ich falsch verstanden die konnte man letztes Jahr z.b. dort kaufen. Ich selbst hab die T-Drift´s in D-Land aufgezogen und die waren schon leicht angefahren....
Heuer nicht mehr, da mußt sie vor Ort (zu einem günstigeren Preis:rolleyesSmile kaufen und aufziehen, heißes Wasser wird gestellt, nur Tasse brauchst... Steht zumindest so im Reglement...
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